Sep 02, 2005, 05:04 PM // 17:04
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#1
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Academy Page
Join Date: Aug 2005
Guild: The Red Moon
Profession: E/Mo
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Does Weapon requirement make any difference?
Forgive my ignorance, but what advantage does a Req 8 sword have over a Req 13 one? Apart from the obvious (ie u use less skill points on using the weapon).
Does a 16 Swordmanship weapon warrior hit more damage with a Req 8 than a Req 13?
Also do unidentified weapon have greater chance of having better damage mods if there higher or lower req?
If this post is already been dealt with, could someone point me in the right direction
Thx
Dream
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Sep 02, 2005, 05:09 PM // 17:09
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#2
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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i think it was somewhere else before, and the conclusion was that a req 8 = a req 13. people just have this attraction to the lower reqs.
i have absolutely no idea if the req influences what mods you get, although my guess is there is no correlation.
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Sep 02, 2005, 05:56 PM // 17:56
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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I guess it's for people who want to run crap builds using sub-par levels of weapon mastery. The impact on real builds is none at all.
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Sep 02, 2005, 06:02 PM // 18:02
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#4
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Elite Guru
Join Date: Feb 2005
Location: Ottawa, the super awesome capital of Canada
Guild: iQ
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Always run your weapon at 16, quite simple isn't it ?
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Sep 02, 2005, 06:34 PM // 18:34
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#5
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Banned
Join Date: Apr 2005
Location: In my head
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If you meet the requirements of a weapon your base damage will be the one listed on the weapon. Then your weapon attribute level is then factored in what actual damage you do. For example at 12 swords you'll be doing 100% of the listed base damage and at 4 you'll only be doing 50%.
Here's the full explanation and a chart:
http://www.guildwarsguru.com/content...nics-id674.php
Thanks for the answer, next time try it without the obvious flame at the start.
-Scaphism
Last edited by Scaphism; Sep 03, 2005 at 04:45 AM // 04:45..
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Sep 02, 2005, 06:34 PM // 18:34
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#6
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Jungle Guide
Join Date: May 2005
Location: Finland
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Lower requirement is especially good for low level characters and maybe for some PvP builds where attributes are needed elsewhere than weapon mastery after weapon itself produce its full damage. All warriors don't focus to maximum attack damage.
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Sep 02, 2005, 06:41 PM // 18:41
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#7
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Quote:
Originally Posted by Eet GnomeSmasher
If you meet the requirements of a weapon your base damage will be the one listed on the weapon. Then your weapon attribute level is then factored in what actual damage you do. For example at 12 swords you'll be doing 100% of the listed base damage and at 4 you'll only be doing 50%.
Here's the full explanation and a chart:
http://www.guildwarsguru.com/content...nics-id674.php
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Ummm...you just explained what requirement for a Weapon does...which is something we all know...which means you didn't understand/answer the OP's primary question: "Does a 16 Swordmanship weapon warrior hit more damage with a Req 8 than a Req 13?"
It's already assumed that Warrior X has made the requirement for the Weapon (perhaps he wasn't being clear to you, but he was to me at least). The answer is "No"...wielding identical damage weapons of differing Weapon requirements makes no difference in damage delivered, so it makes no difference. Allz that matters is that you meet that requirement.
Last edited by Scaphism; Sep 03, 2005 at 04:46 AM // 04:46..
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Sep 02, 2005, 06:45 PM // 18:45
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#8
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Academy Page
Join Date: Jun 2005
Location: ?
Guild: The Guild Of Demigods
Profession: Mo/
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Quote:
Originally Posted by Odd Sock
Always run your weapon at 16, quite simple isn't it ?
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Why? I have a ranger/mes (among other things) with 8 expertise, 9 mark, 12 wild, 4 beast (tigers fury), and 10 domination. This is not a "crappy" build, and its more important to myself (and many others) to have high rankings in other attributes. You only use your weapon so much, with a couple of weapons skills in your bar. Is powershot any better when it does 20 dmg, instead of 16? (keep in mind a trap or troll unguent will be much better due to lower weapon req) Just my opinion though, you may very well be right.
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Sep 02, 2005, 06:48 PM // 18:48
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#9
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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Quote:
Originally Posted by Danny Lohner
Why? I have a ranger/mes (among other things) with 8 expertise, 9 mark, 12 wild, 4 beast (tigers fury), and 10 domination. This is not a "crappy" build, and its more important to myself (and many others) to have high rankings in other attributes. You only use your weapon so much, with a couple of weapons skills in your bar. Is powershot any better when it does 20 dmg, instead of 16? (keep in mind a trap or troll unguent will be much better due to lower weapon req) Just my opinion though, you may very well be right.
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Hi statement was in the context of Warriors, not Rangers.
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Sep 02, 2005, 06:53 PM // 18:53
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#10
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by mr_boo
Ummm...you just explained what requirement for a Weapon does...which is something we all know...which means you didn't understand/answer the OP's primary question: "Does a 16 Swordmanship weapon warrior hit more damage with a Req 8 than a Req 13?"
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So what? I explained it to him why it was a "no" in a long winded way and pointed him to a link so he could understand it even further. Simply saying no wouldnt have helped him understand the mechanics.
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Sep 02, 2005, 07:27 PM // 19:27
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#11
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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lalala... no ones answering the hard question i dont know the answer too: which is does a req 8 sword (when it drops you see the req and the color) have a higher chance of getting 'good' mods than say a req 13 sword?
and the above posts are all incredibly obvious. really. just about anyone whos played the game knows you dont do squat if you use a req 12 bow and you have 4 marks
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Sep 02, 2005, 07:32 PM // 19:32
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#12
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Wilds Pathfinder
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Quote:
Originally Posted by smurfhunter
lalala... no ones answering the hard question i dont know the answer too: which is does a req 8 sword (when it drops you see the req and the color) have a higher chance of getting 'good' mods than say a req 13 sword?
and the above posts are all incredibly obvious. really. just about anyone whos played the game knows you dont do squat if you use a req 12 bow and you have 4 marks
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The first part is impossible to tell because of the random nature of drops. You'd have to get 100 req 8 weapons and 100 req 13 weapons to get a semi-decent statistic on it, and even then it could be just luck. To answer it, you'd need a dev to tell you.
And the second part, your extreme exaggeration of a situation is irrelevant to the discussion. They're all talking about cases where the player exceeds the requirement on a weapon.
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Sep 02, 2005, 07:55 PM // 19:55
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#13
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Interregnum
The first part is impossible to tell because of the random nature of drops. You'd have to get 100 req 8 weapons and 100 req 13 weapons to get a semi-decent statistic on it, and even then it could be just luck. To answer it, you'd need a dev to tell you.
And the second part, your extreme exaggeration of a situation is irrelevant to the discussion. They're all talking about cases where the player exceeds the requirement on a weapon.
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its not impossible... someone writes bots for gw, so someone knows how to understand the way the game was written.
as to the second part, why isnt anyone talking about something like oath shot 'being more effective' when you exceed the limit of 7 expertise? or someoen talking about plague signet being somehow "better" at > 4 curses? (thats right, what does 'better' mean for oath shot? what does 'better' mean for a sword? from that point on its complete guesswork/fiction)
IMO its the same thing, and incredibly obvious. sorry if you dont think so too
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Sep 02, 2005, 08:02 PM // 20:02
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#14
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by smurfhunter
and the above posts are all incredibly obvious. really. just about anyone whos played the game knows you dont do squat if you use a req 12 bow and you have 4 marks
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And you OBVIOUSLY didnt understand the discussion here. Go read the original post again before you spout nonsense.
Here let me highlight it for you:
Does a 16 Swordmanship weapon warrior hit more damage with a Req 8 than a Req 13?
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Sep 02, 2005, 08:07 PM // 20:07
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#15
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Eet GnomeSmasher
Ok here's a real answer not like the two useless ones above me.
If you meet the requirements of a weapon your base damage will be the one listed on the weapon. Then your weapon attribute level is then factored in what actual damage you do. For example at 12 swords you'll be doing 100% of the listed base damage and at 4 you'll only be doing 50%.
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oook gnome ill take apart what you said then:
you claim that at 12 sword you do 100% of the listed damage. ummm, no? what if it is a req 13 sword? you will be doing significantly less damage if you miss it even by one.
then you say that at req 4 swords you do 50% of the damage. again... no? what if it is a req 4 sword? you will be doing 100% of the listed.. heh... 3-5 damage or whatever.
your example is completely meaningless since the sword which "[at 12 req] you'll be doing 100% of the listed base damage" exists only in your head.
*edit - you highlighted it for me. thanks. now let me repeat my counter-question (if you can even say that):
would plague signet work better at 16 curses than 10 curses?
in my mind the above question is as ridiculous as your highlighted (thanks again for doing that ) one
Last edited by smurfhunter; Sep 02, 2005 at 08:10 PM // 20:10..
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Sep 02, 2005, 08:10 PM // 20:10
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#16
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Krytan Explorer
Join Date: Jul 2005
Profession: W/
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ill answer without a 500 word post
No.
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Sep 02, 2005, 08:14 PM // 20:14
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#17
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego, CA US
Guild: SoF
Profession: Mo/
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This thread is over, let's put it to rest. We've answered the OP's original questions, and any argument afterwards is just a pissing contest...so please let this thread die.
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Sep 02, 2005, 08:14 PM // 20:14
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#18
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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ok sry that last post was motivated more by a desire to have fun at Eet GnomeSmasher's expense than it was to answer the question, which we are happily ignoring while arguing.
"Also do unidentified weapon have greater chance of having better damage mods if there higher or lower req?"
can we get back to the point now?
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Sep 02, 2005, 08:58 PM // 20:58
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#19
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by smurfhunter
oook gnome ill take apart what you said then:
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Right.
Quote:
Originally Posted by smurfhunter
you claim that at 12 sword you do 100% of the listed damage. ummm, no? what if it is a req 13 sword?
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Learn to read. I had already said that if you meet the weapon's attribute requirement and if you have 12 swordsmanship you'll be doing 100% of the listed damage on the weapon
Simply put: If you meet the weapon requirement then your BASE damage is the weapon's damage. THEN your attribute level is factored in. Here's Charles Ensign's chart.
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%
If I had a sword with a 9 req 15-22 damage and I had 9 swordmanship, my BASE damage is 15-22. But my ACTUAL damage is only 77.1% of that 15-22. If I wanted to get that full 15-22 damage, I'd need to pump up my attributes to 12.
Why do you think that IQ keeps harping about getting 16 in weapon attributes? Because it's 115% of the weapon damage.
Quote:
Originally Posted by smurfhunter
would plague signet work better at 16 curses than 10 curses?
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You clearly understand this discussion with that question..
Last edited by Eet GnomeSmasher; Sep 02, 2005 at 09:04 PM // 21:04..
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Sep 02, 2005, 09:09 PM // 21:09
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#20
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Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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i don't know where i got the idea from (perhaps an early beta that has since changed?) and therefore this is probably wrong, but:
doesn't having more attribute points past the requirement increase the chance of a critcal hit?
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